Post by grasshop on Jul 18, 2006 18:55:49 GMT -5
Here are the Advantages and Disadvantages in the rleplay. You may choose one per character, and canons must choose their specialty advantages. Choose wisely, because for now, once you have an Advantage, you cannot change it.
Advantages and Disadvantages-
Each character has the potential to unlock his/her secret advantage, but also to tap into their disadvantages. You’ll have to choose one advantage and disadvantage pair for your character.
HUMANS-
* Pity on Humans Advantage- Stats of the opponent decrease by 1/3. Disadvantage is that this only works on Riders, Spiders, and Invectids.
* Hit and Runner Advantage- Allows a human to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
* Group Shaman Advantage- When a human uses a healing item, it doubles the effects and spreads to everyone in the group. Disadvantage is that this can only be used if a healing item is in possession and there are two or more humans in the party.
RIDERS-
* Brave Heart Advantage- Rider gains back half his/her stamina when HP falls below half. Disadvantage is that after the health drops below half, agility decreases greatly, and dodging attacks always fails.
* Mind Control Advantage- Rider gains the ability to switch/change stats for a battle with another stat number. The two remained swapped for the remainder of the battle. Disadvantage is that after the swap, you cannot reuse the ability for three battles, and swapping consumes 75 HP.
* Restless Soul Advantage- Rider increases agility and defense by whatever number they choose, so long as the number doesn’t exceed power and stamina added together. Disadvantage is that the number increased to agility and defense is split in decreasing stamina and power. The skill is also not able to be used after three battles, and an additional five battles will have to fought and won before the skill returns.
* Team SPIRIT! Advantage- Rider can borrow stats from another Rider, swapping one of his stat categories with the other for a battle. The one that gets swapped also receives an additional boost of stamina no larger than 150 in number. Disadvantage is that the Rider’s Spider decreases in agility and power by half throughout the battle.
* Spider POWER! Advantage- Rider adds half off all stats to the Spider, making the Spider stronger in combat. Disadvantage is that the stats for the Rider fall, and if a Rider dismounts, the skill is nullified until activated in the next battle.
* Hit and Runner Advantage- Allows a Rider to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
SPIDERS-
* Web Spinner Advantage- Increases agility by half, and boosts attack power by lost HP. Disadvantage is that the Spider has to be separate from it’s Rider, and remain that way for the skill to be in effect.
* Creepy Crawler Advantage- Power and Agility are swapped, and HP drop count is decreased by half. Disadvantage is that the Rider’s HP drop count is increased by 1/4th.
* Rider POWER! Advantage- Spider adds half of all stats to the Rider, making the Rider stronger in combat. Disadvantage is that the stats for the Spider fall, and if a Rider dismounts, the skill is nullified until three battles from then.
* Team SPIRIT! Advantage- Spider can borrow stats from another Spider, swapping one of his/her stat categories with the other for a battle. The one that gets swapped also receives an additional boost of stamina no larger than 150 in number. Disadvantage is that the Spider’s Rider decreases in agility and power by half throughout the battle.
INVECTID WARRIORS-
* Hit and Runner Advantage- Allows an Invectid warrior to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
* Loyalty to Mantid- All stats of the warrior increase by half when HP falls below half. If Mantid is in combat with the warrior, stats increase when HP falls below ¼. Disadvantage is that the Invectid cannot restore HP throughout the battle with his own items. However, another ally can heal for them, but the ally who heals looses 30 HP per healing period. When the warrior’s HP increases above ¼, the stats return to normal state.
* Fallen Warrior Advantage- When a warrior’s HP falls to zero, he is automatically revived if this skill is enacted. HP restores to full amount. Disadvantage is that stats dramatically drop to less than half, depending on HP amount restored. Also, this skill will not be able to be activated for another seven battles.
* Dark Demise Advantage- Warrior can unleash double special attacks in one turn (post) with twice the effectiveness in damage, causing a great deal of harm to the opponent. Disadvantage is that agility decreases to below half, and ability to dodge attacks is nullified for the rest of the battle. This skill can only be used at the beginning of battle.
* Loyalty to Bugeuse- When the skill is activated, the Invectid warrior’s special attacks only consume ½ stamina as usual. When Bugeuse is fighting alongside the warrior, special attacks only consume ¼ the stamina as usual. Disadvantage is that only Invectid warriors under Bugeuse can use this skill, and power stat decreases by ¼. This skill can only be activated every other battle.
* Loyalty to Beerain- An Invectid warrior can steal ½ of the stat points from 2 categories of the enemy and add them to his/her own same categories. If Beerain is in the battle, the warrior can steal half of the stat points from all 4 categories. Disadvantage is that only Invectid warriors under Beerain can use this skill, and HP drops 2x’s the amount when the warrior takes damage.
* Loyalty to Stags- The Invectid warrior that executes this skill can triple his power stat, making him/her incredibly strong. If Stags is in the battle as well, the warrior can add half of the tripled power stat to any of the stat categories, but also keep the triples power stat. Disadvantage is that only the Invectid warriors under Stags can use this skill, and agility is decreased by 2/3. Also, this skill can only be activated if there are two or more opponents on the opposing team.
* Loyalty to Grasshop- This skill sucks half of the agility from the opponent and adds it to the warrior’s own agility. And you can execute two special attacks per turn. When Grasshop is on the team, three special attacks can be executed per turn. Also, having Grasshop on the team allows escape from battle with double chance of successful escape. Disadvantage is that only Invectid warriors under Grasshop can use this skill, and defense drops below half. This skill is can only be activated every other battle.
SPECIAL ADVANTAGE/DISADVANTAGES:
Main characters already have certain advantage/disadvantage pairs allotted to them. Below is a list of what character has what skill pair:
Hunter Steele and Igneous-
* Never Give Up Advantage- When HP falls below half, power and defense triple. Special Attack usage is nullified until HP is restored above half, but when HP returns to above half power and defense stats decrease to double the amount.
Magma and Corona-
* Team Buster Spirit Advantage- Rider and Spider form together to do one entity that share stats and special attacks are enacted together. Disadvantage is that before the skill is activated, HP and Stamina have to fall below half.
Price Lumin and Princess Sparkle-
* Royal Flush Advantage- Stat points double at the beginning of the battle and increase in small increments throughout the battle. Disadvantage is that both Prince Lumin and Princess Sparkle have to be in the battle.
Shadow-
* Lone Spider Advantage- All stats increase by half, and stamina consumption is decreased by half. Disadvantage is that Shadow has to be fighting alone, without the aid of anyone else in the battle.
Venus and Hotarla-
* Lady Luck Advantage- Increases money drop by enemies when successful in battle. Disadvantage is that stats drop by ¼ when fighting an opponent of the same sex.
Flame, Ebony, Brutus-
* Hermes Wing’s Advantage- Agility triples when activated. Disadvantage is that it can only be used once every three battles.
Mantid-
* Predatory Prophet Advantage- Stats double, special attacks cause no damage, and HP is increased by half. Disadvantage is that the opponent can triple one stat and skill can only be used once every seven battles.
Bugeuse-
* Invectid Valor Advantage- Special attacks only consume ¼ the stamina as usual and HP is increased by half. This skill can only be activated every other battle.
Beerain-
* Sweet Honey Advantage- Can steal half of the stat points from all 4 categories. Opponents of the opposite sex have 1/8 chance of being stunned every turn. Disadvantage is that HP drops 2x’s the amount when Beerain takes damage. Can only be activated every other battle.
Stags-
* Brute Strength Advantage- Can triple his power stat, making him incredibly strong and can add half of the tripled power stat to any of the stat categories, but also keep the triples power stat. Disadvantage is that agility is decreased by 2/3.
Grasshop-
* Cowardice Advantage- Three special attacks can be executed per turn, and agility doubles. Grasshop can escape from battle with a 2/3 success rate. Disadvantage is that defense decreases by ¼ and this skill can only be activated every other battle.
*****You will paste your advantage/disadvantage in your character's bio sheet.*****
If you have any questions, PM me.
Advantages and Disadvantages-
Each character has the potential to unlock his/her secret advantage, but also to tap into their disadvantages. You’ll have to choose one advantage and disadvantage pair for your character.
HUMANS-
* Pity on Humans Advantage- Stats of the opponent decrease by 1/3. Disadvantage is that this only works on Riders, Spiders, and Invectids.
* Hit and Runner Advantage- Allows a human to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
* Group Shaman Advantage- When a human uses a healing item, it doubles the effects and spreads to everyone in the group. Disadvantage is that this can only be used if a healing item is in possession and there are two or more humans in the party.
RIDERS-
* Brave Heart Advantage- Rider gains back half his/her stamina when HP falls below half. Disadvantage is that after the health drops below half, agility decreases greatly, and dodging attacks always fails.
* Mind Control Advantage- Rider gains the ability to switch/change stats for a battle with another stat number. The two remained swapped for the remainder of the battle. Disadvantage is that after the swap, you cannot reuse the ability for three battles, and swapping consumes 75 HP.
* Restless Soul Advantage- Rider increases agility and defense by whatever number they choose, so long as the number doesn’t exceed power and stamina added together. Disadvantage is that the number increased to agility and defense is split in decreasing stamina and power. The skill is also not able to be used after three battles, and an additional five battles will have to fought and won before the skill returns.
* Team SPIRIT! Advantage- Rider can borrow stats from another Rider, swapping one of his stat categories with the other for a battle. The one that gets swapped also receives an additional boost of stamina no larger than 150 in number. Disadvantage is that the Rider’s Spider decreases in agility and power by half throughout the battle.
* Spider POWER! Advantage- Rider adds half off all stats to the Spider, making the Spider stronger in combat. Disadvantage is that the stats for the Rider fall, and if a Rider dismounts, the skill is nullified until activated in the next battle.
* Hit and Runner Advantage- Allows a Rider to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
SPIDERS-
* Web Spinner Advantage- Increases agility by half, and boosts attack power by lost HP. Disadvantage is that the Spider has to be separate from it’s Rider, and remain that way for the skill to be in effect.
* Creepy Crawler Advantage- Power and Agility are swapped, and HP drop count is decreased by half. Disadvantage is that the Rider’s HP drop count is increased by 1/4th.
* Rider POWER! Advantage- Spider adds half of all stats to the Rider, making the Rider stronger in combat. Disadvantage is that the stats for the Spider fall, and if a Rider dismounts, the skill is nullified until three battles from then.
* Team SPIRIT! Advantage- Spider can borrow stats from another Spider, swapping one of his/her stat categories with the other for a battle. The one that gets swapped also receives an additional boost of stamina no larger than 150 in number. Disadvantage is that the Spider’s Rider decreases in agility and power by half throughout the battle.
INVECTID WARRIORS-
* Hit and Runner Advantage- Allows an Invectid warrior to dodge the first three attacks played at him/her. Disadvantage is that defense decreases by ¼ after the skill is used.
* Loyalty to Mantid- All stats of the warrior increase by half when HP falls below half. If Mantid is in combat with the warrior, stats increase when HP falls below ¼. Disadvantage is that the Invectid cannot restore HP throughout the battle with his own items. However, another ally can heal for them, but the ally who heals looses 30 HP per healing period. When the warrior’s HP increases above ¼, the stats return to normal state.
* Fallen Warrior Advantage- When a warrior’s HP falls to zero, he is automatically revived if this skill is enacted. HP restores to full amount. Disadvantage is that stats dramatically drop to less than half, depending on HP amount restored. Also, this skill will not be able to be activated for another seven battles.
* Dark Demise Advantage- Warrior can unleash double special attacks in one turn (post) with twice the effectiveness in damage, causing a great deal of harm to the opponent. Disadvantage is that agility decreases to below half, and ability to dodge attacks is nullified for the rest of the battle. This skill can only be used at the beginning of battle.
* Loyalty to Bugeuse- When the skill is activated, the Invectid warrior’s special attacks only consume ½ stamina as usual. When Bugeuse is fighting alongside the warrior, special attacks only consume ¼ the stamina as usual. Disadvantage is that only Invectid warriors under Bugeuse can use this skill, and power stat decreases by ¼. This skill can only be activated every other battle.
* Loyalty to Beerain- An Invectid warrior can steal ½ of the stat points from 2 categories of the enemy and add them to his/her own same categories. If Beerain is in the battle, the warrior can steal half of the stat points from all 4 categories. Disadvantage is that only Invectid warriors under Beerain can use this skill, and HP drops 2x’s the amount when the warrior takes damage.
* Loyalty to Stags- The Invectid warrior that executes this skill can triple his power stat, making him/her incredibly strong. If Stags is in the battle as well, the warrior can add half of the tripled power stat to any of the stat categories, but also keep the triples power stat. Disadvantage is that only the Invectid warriors under Stags can use this skill, and agility is decreased by 2/3. Also, this skill can only be activated if there are two or more opponents on the opposing team.
* Loyalty to Grasshop- This skill sucks half of the agility from the opponent and adds it to the warrior’s own agility. And you can execute two special attacks per turn. When Grasshop is on the team, three special attacks can be executed per turn. Also, having Grasshop on the team allows escape from battle with double chance of successful escape. Disadvantage is that only Invectid warriors under Grasshop can use this skill, and defense drops below half. This skill is can only be activated every other battle.
SPECIAL ADVANTAGE/DISADVANTAGES:
Main characters already have certain advantage/disadvantage pairs allotted to them. Below is a list of what character has what skill pair:
Hunter Steele and Igneous-
* Never Give Up Advantage- When HP falls below half, power and defense triple. Special Attack usage is nullified until HP is restored above half, but when HP returns to above half power and defense stats decrease to double the amount.
Magma and Corona-
* Team Buster Spirit Advantage- Rider and Spider form together to do one entity that share stats and special attacks are enacted together. Disadvantage is that before the skill is activated, HP and Stamina have to fall below half.
Price Lumin and Princess Sparkle-
* Royal Flush Advantage- Stat points double at the beginning of the battle and increase in small increments throughout the battle. Disadvantage is that both Prince Lumin and Princess Sparkle have to be in the battle.
Shadow-
* Lone Spider Advantage- All stats increase by half, and stamina consumption is decreased by half. Disadvantage is that Shadow has to be fighting alone, without the aid of anyone else in the battle.
Venus and Hotarla-
* Lady Luck Advantage- Increases money drop by enemies when successful in battle. Disadvantage is that stats drop by ¼ when fighting an opponent of the same sex.
Flame, Ebony, Brutus-
* Hermes Wing’s Advantage- Agility triples when activated. Disadvantage is that it can only be used once every three battles.
Mantid-
* Predatory Prophet Advantage- Stats double, special attacks cause no damage, and HP is increased by half. Disadvantage is that the opponent can triple one stat and skill can only be used once every seven battles.
Bugeuse-
* Invectid Valor Advantage- Special attacks only consume ¼ the stamina as usual and HP is increased by half. This skill can only be activated every other battle.
Beerain-
* Sweet Honey Advantage- Can steal half of the stat points from all 4 categories. Opponents of the opposite sex have 1/8 chance of being stunned every turn. Disadvantage is that HP drops 2x’s the amount when Beerain takes damage. Can only be activated every other battle.
Stags-
* Brute Strength Advantage- Can triple his power stat, making him incredibly strong and can add half of the tripled power stat to any of the stat categories, but also keep the triples power stat. Disadvantage is that agility is decreased by 2/3.
Grasshop-
* Cowardice Advantage- Three special attacks can be executed per turn, and agility doubles. Grasshop can escape from battle with a 2/3 success rate. Disadvantage is that defense decreases by ¼ and this skill can only be activated every other battle.
*****You will paste your advantage/disadvantage in your character's bio sheet.*****
If you have any questions, PM me.