Post by grasshop on Jul 18, 2006 18:52:32 GMT -5
STATUS EFFECTS:
Sometimes a character can be forced into various status effects. Below is a list of current status effects and what they do.
NEGATIVE STATUS EFFECTS:
Faint: Happens when a character’s HP falls to 0. The character becomes inactive in battle unless he/she is revived. HP recovers to half after the battle is over.
Poison: Character’s HP drops every turn (post) by a small amount. When HP reaches to less than ¼, it quits dropping. Poison stays active even after battle until cured.
Stoned: A character turns to stone and is unable to execute attacks until cured. Attacks towards the stoned character will be nullified. Stone is automatically cured after the battle.
Paralyzed: A character’s body stiffens and he/she cannot attack or move. The character is still susceptible to enemy attacks. Paralysis isn’t cured after battle, and will remain until the character is treated.
Blinded: Character’s attacks miss ½ of the time. It can be cured during battle, or automatically cured after battle.
Confused: A character becomes confused. When he/she attacks, the attack always hit’s the enemy, but also causes HP damage to him/her as well. A confused character’s attacks can also accidentally hit an ally. Confusion is automatically cured after battle, and can go away during battle by a random percent every turn (post).
Charmed: A character becomes delusional and falls in love with an opponent. He/she refuses to attack the certain individual, and sometimes lashes out if an ally attacks the person he/she is charmed over. Charm can wear off during battle, be cured by an item, or is automatically cured after the battle.
Drained: Happens on random chance when an attack makes a character’s HP fall below half. Character becomes tired and unable to dodge or perform specialty attacks. This can only be cured after a battle is over.
Immune: Items cannot work on the character. This can only be cured automatically after battle.
Virus: Character stats drop little by little each turn (post). There is a random chance that he/she will be cured each turn. Items and a battle’s end can cure this status effect.
Bind: A character’s agility drops to 0. He/she cannot dodge attacks, and can only attack once every other turn. This can be cured by an item or automatically after a battle.
Stun: A character becomes inactive for however long the stun remains and is susceptible to attacks, HP decreasing 2x’s the amount as usual. Can only be cured by waiting turns or after battle.
POSITIVE STATUS EFECTS:
Invincible: Character cannot be attacked. Can last up to three turns.
Spark: When HP drops below half, may cause a spark in anger, which temporarily boosts attack power.
Love: When two characters are fighting, one can defend the other from one attack. This occurs randomly with character relationships boosting how often it happens. Damage to the character that is defending is cut by 2/3. This may last up to three turns.
Bravery: A character’s normal attack does 2x’s normal damage. This occurs randomly in battle, and may last between 2 to 4 turns.
Immune (positive): Character cannot be infected with a bad status effect. This eventually wears off.
Recovery: HP continues to increase a bit each turn. This wears off after a random number of turns.
Link: A character can temporarily use one of his/her ally’s special attacks.
* more status effects will be added later on*